Spider Solitaire with four suits
Four-suit Spider is the full, unforgiving version of the game, and a favorite of experienced players. Two complete decks, 104 cards in all four suits, are dealt into ten columns. As always, the goal is to build runs from King down to Ace in a single suit, which then leave the board. With four suits, finding cards of the same suit in the right order is far harder, so every move needs a reason.
This page starts the game on four suits. You can switch to one or two suits from the Suits choice above the board or from the level links at the top.
What makes four suits so hard
Any card can go on any card one rank higher, but only same-suit runs move together. With four suits, the card you need is usually a different suit from the run it should join, so most runs end up mixed and frozen in place. The game turns into a careful puzzle about creating space, sorting runs piece by piece and choosing when to deal.
A strategy that works
- Turn over hidden cards first. Information is everything; every face-down card you reveal widens your options.
- Build in suit, almost always. Only make an off-suit move when it uncovers a card, frees a column, or clearly sets up a same-suit run.
- Create empty columns. An empty column lets you take a mixed run apart and rebuild it in suit. Two empty columns make most positions manageable.
- Hold back on dealing. Before tapping the deck, make every constructive move and prepare columns so the new cards do the least harm.
- Remove runs when you can. A finished King-to-Ace run leaves the board and frees space, even if keeping it longer might seem useful.
- Explore with undo. Four-suit Spider is as much about finding the right order as about making good moves. Undo is unlimited here, so use it to test ideas.
How to play here
Tap a card or run to move it to the best spot, or drag it. Tap the deck to deal a new row. Complete runs are removed automatically. Hint shows a legal move, and full screen turns your phone sideways for bigger cards.
If four suits feels like too much, Spider Solitaire 2 Suits is the classic middle ground, and one-suit Spider is perfect for learning. For another deep solitaire, try FreeCell.
How to play Spider Solitaire 4 Suits
- Two full decks are dealt into ten columns. The rest stay in the deck.
- Stack cards downward in any suit, for example any 7 on any 8.
- Only a run of the same suit, in order, can be moved as one group.
- A complete run from King down to Ace in one suit is removed. Remove all eight runs to win.
- Tap the deck to deal one new card onto every column. Every column must hold at least one card first.
Spider Solitaire 4 Suits tips
Suit is everything
With four suits, an off-suit move creates a run that may never move again. Only build off-suit when it uncovers a card or empties a column.
Aim for two empty columns
Empty columns are the only way to sort mixed runs. One is useful; two turn a hopeless board into a winnable one.
Undo is part of the game
Even experts use undo to explore long lines in four-suit Spider. Try a plan, look at the result, and step back if it closes doors.
Frequently asked questions
Can 4-suit Spider Solitaire be won?
Yes, but it is very hard. Most deals can in principle be cleared with perfect play, yet even experienced players win only a small share of games without undo.
Why is it so much harder than 2 suits?
With four suits, cards of the same suit are much rarer next to each other, so runs are mixed far more often and can only move in small same-suit pieces.
Should I start with 4 suits?
Only if you enjoy a tough challenge. One suit teaches the moves, two suits teaches planning, and four suits tests both.





